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Case study in progress. Images and detailed write-up coming soon

2016–2018

Aliaj Angélus: Evolving Interactive Landscape

Timeline2016–2018
Client / ContextMaster's Research, Université Paris 8 / INREV Lab
My RoleLead Developer. Designed and coded the multi-agent vegetation system (genetic algorithms, artificial life models, real-time weather integration). Co-created the overall artistic direction.
TeamMaster's research at Université Paris 8 / INREV Lab, supervised by Prof. Chu-Yin Chen. Character design & finite-state machine behaviors: Alexandre Gomez. Exhibition at Ars Electronica organized by Interface Cultures Master program (directed by Christa Sommerer and Laurent Mignonneau).

Tools & Technologies

OpenFrameworksGenetic AlgorithmsMulti-Agent SystemsReal-Time Weather API

A generative, interactive, and evolving landscape built using genetic algorithms and artificial life principles. Part of my Master's dissertation "Animated, Dynamic and Evolving Landscapes: Artificial Life Algorithms in Artistic Creation" at Université Paris 8. The system evolves visual forms in real time based on artificial life models, creating an ever-changing virtual ecosystem that viewers can explore and influence. Exhibited at multiple venues: Recto VrSo OFF at Musée d'Art Naïf et d'Arts Singuliers de Laval during Festival Laval Virtual (2018), Fabrique Numérique at Festival Les Bains Numériques in Enghien-les-Bains (2018, as "Aliaj Angélus II" in VR), and the opening season at CDA Enghien-les-Bains. Also exhibited at the Kunstuniversität Linz during Erasmus exchange.