Case study in progress. Images and detailed write-up coming soon
Scenography-Character: Evolving Virtual Ecosystem
Timeline2018–2024
Client / ContextPhD Research, Université Paris 8 / INREV Lab, funded by EUR ArTeC (CECCI-H2M project: "Co-evolution, co-creation and improvisation human-machine")
My RoleLead Researcher, Developer & Visual Artist. Solo development of the entire EVE system (simulation engine, genetic algorithms, GPU shaders, interaction pipelines). Research direction under PhD supervision.
TeamPhD supervised by Prof. Chu-Yin Chen (Université Paris 8, INREV Lab). Performers: Hui-Ting Hong (dancer/choreographer, roboticist/engineer), Silvia Circu (performer, ISEA 2022 co-author), Arnaud Tanguy (lead roboticist, enginner). "Le Mythe d'Immorta" (2022): with Hui-Ting Hong, Silvia Circu, Prof. Chu-Yin Chen. "NOBODY" (2023): with Hui-Ting Hong, Prof. Chu-Yin Chen, Arnaud Tanguy & Casa 9 dance company.
Tools & Technologies
OpenGLPythonGLSLGenetic AlgorithmsBody TrackingGPU ComputingElectronicsIoTSensors
A six-year PhD research project where I built EVE, a GPU-accelerated ecosystem of virtual creatures that evolve, live, and co-create with dancers in real time. Using genetic algorithms and artificial life, the system became a genuine co-performer on stage across multiple live performances.