2024-04
Scenography-Character: Evolving Virtual Ecosystem
A six-year research project exploring how autonomous virtual ecosystems can become co-performers on stage. I built EVE (Evolving Virtual Ecosystem), a GPU-accelerated simulation where virtual creatures live, evolve, and respond to dancers in real time. The system uses genetic algorithms, artificial life principles, and custom interaction pipelines to create a scenography that doesn't just react but genuinely co-creates with performers.
Tools & Technologies
OpenGLPythonGLSLGenetic AlgorithmsBody TrackingGPU ComputingElectronicsIoTSensors