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2024-04

Scenography-Character: Evolving Virtual Ecosystem

A six-year research project exploring how autonomous virtual ecosystems can become co-performers on stage. I built EVE (Evolving Virtual Ecosystem), a GPU-accelerated simulation where virtual creatures live, evolve, and respond to dancers in real time. The system uses genetic algorithms, artificial life principles, and custom interaction pipelines to create a scenography that doesn't just react but genuinely co-creates with performers.

Tools & Technologies

OpenGLPythonGLSLGenetic AlgorithmsBody TrackingGPU ComputingElectronicsIoTSensors