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2018-06

Interactive Installations (2013–2018)

A collection of interactive installations exploring gesture, voice, touch, presence, VR, and projection mapping. Built collaboratively during my studies and early career, these works represent my foundational practice in designing immersive environments and real-time generative systems.

Tools & Technologies

ProcessingTouchDesignerOpenFrameworksUnityMilluminHoudiniArduinoKinectOculus VR

A.VOID

2018
MilluminTouchDesignerProjection Mapping

Part of my early PhD research exploring virtual environments that respond to and resist human presence. An immersive installation investigating the tension between attraction and avoidance in human-machine relationships.

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Garbage Garden

2018
UnityTouchDesignerComputer Vision

With Elea Richeux, Alexandre Gomez, Coline Lubrina

Visitors deposit trash into a bin. A camera captures the objects, and generative plants spring to life on a projected backdrop. I programmed the plants' complete life cycle in Unity: growth patterns, genetic algorithms for reproduction, natural decay, and spatial behaviors driven by neighboring interactions. The garden evolves as a collective creation.

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Memoirs of a Scarf / L'Enfant Sauvage

2017
MilluminTouchDesignerInfrared SensorsMotors

An interactive scenographic installation that portrays a machine as a fearful, adaptive character with its own psychological history. Five tulle curtains, a video projector, infrared sensors, motors, and lead wires create a 9m × 5m × 3m space with a 13-minute individual journey. The machine reacts to human presence with resistant, conflicting behaviors.

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The Sung Portrait

2017
OpenFrameworksTouchDesigner

With Alexandre Gomez

An interactive digital painting where virtual creatures come to life when awakened by your voice. Sing to it, and multi-agent brushstrokes dynamically draw your portrait, capturing and following your facial features in real time. Exhibited at Ars Electronica 2017.

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The Room

2017
TouchDesignerKinect

With Romain Cieutat

An interactive installation where participants reconstruct the space through gesture. Standing inside a smoke-filled room, visitors control luminous geometric volumes and sound elements using arm and hand movements captured by Kinect. Presented at La Nuit Blanche de Paris.

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Parallelograms

2016
UnityArduinoOculus VR

With Alexandre Gomez

A VR installation with a custom-made electronic object. A handcrafted foam cube with integrated Arduino electronics controls a virtual reality environment viewed through an Oculus headset. The virtual cube mirrors the physical cube's rotation. Exhibited at "Les Bains Numériques" festival.

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Contes Électroniques

2016
HoudiniTouchDesigner

With Alexandre Gomez, Coline Lubrina, Eléa Richeux, Andréa Fernandez

A 5m × 5m interactive installation with a 20-minute sequence of three scenes representing imagination during childhood, adolescence, and adulthood. I handled the Houdini simulations and rendering, along with generative patterns and interactivity in TouchDesigner. Exhibited at EXIT 2016 festival, MAC Créteil.

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Silky Way

2015
OpenFrameworksKinect

With Mehdi Cheraitia, Andréa Fernandez, Eléa Richeux, JingJie Yu

An interactive installation focused on the moment of touch between two people. Using Kinect and generative graphics projected on tulle, the piece visualizes and dramatizes the sensation of contact.

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Ode ao Banho I & II

2013
ProcessingKinect

With Ralph Antunes, Leonardo Barros

My first interactive installation, led from concept to final presentation. A video and interactive installation exploring the act of bathing through glitch aesthetics and Kinect-driven interaction, set up inside an actual bathroom.

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