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Case study in progress. Images and detailed write-up coming soon

2013–2021

Interactive Installations (2013–2021)

Timeline2013–2021
Client / ContextVarious: Festivals, Exhibitions, Academic Projects, Artistic Residencies
My RoleLead Artist & Developer on all projects. Concept, design, programming, and physical setup. Collaborated with various artists across projects.
TeamVarious collaborators across 9 projects (see individual works below)

Tools & Technologies

ProcessingTouchDesignerOpenFrameworksUnityMilluminHoudiniArduinoKinectOculus VR

A collection of interactive installations exploring gesture, voice, touch, presence, VR, and projection mapping. Built collaboratively during my studies and early career, these works represent my foundational practice in designing immersive environments and real-time generative systems.

A.VOID

2020–2021
WebGLNode.jsWebsockets

With Silvia Circu

A collective online sound and graphic performance. A.VOID is a networked performance where participants collaboratively generate an evolving audiovisual landscape in real-time through a web interface. Presented at Radio Galoche (2020 and 2021) and DOC! work.

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Garbage Garden

2018
ProcessingKinect

With Alexandre Gomez, Coline Lubrina, Eléa Richeux

An interactive and generative installation of digital gardens. Visitors generate and cultivate living digital plants through their gestures and presence. Exhibited at Gif Jam, Folie Numérique at Parc de la Villette, Paris (2018).

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Memoirs of a Scarf (Gardien de Souvenirs)

2017
TouchDesignerArduinoProjection Mapping

With Co-created with Anômes studio. Artistic residency at La Gaîté Lyrique, Paris.

An interactive scenographic installation project exploring memory and fabric, created during an artistic residency at La Gaîté Lyrique, Paris. The project transforms a physical scarf into an interface that triggers and reveals digital memories.

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The Sung Portrait

2017
ProcessingKinect

With Alexandre Gomez

An interactive generative portrait installation where autonomous agents create evolving visual compositions responding to the viewer. Part of Master's research on artificial life in art, supervised by Prof. Chu-Yin Chen. Exhibited at Recto VrSo OFF, Festival Laval Virtual (2018), at CDA Enghien-les-Bains opening season, and in Linz, Austria (2017).

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The Room

2017
TouchDesignerArduinoProjection Mapping

With Romain Cieutat, Alexandre Gomez

An interactive, immersive, graphic and sound installation presented at Nuit Blanche de Paris at the Rotonde de Stalingrad (2017). An enclosed space where visitors' presence triggers generative visual and sonic environments.

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Parallelograms

2016
UnityArduinoVR

With Alexandre Gomez

An interactive installation combining VR and electronics. Exhibited at the opening season at CDA Enghien-les-Bains (2016).

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Contes Électroniques

2016
HoudiniTouchDesigner

With Andréa Fernandez, Alexandre Gomez, Coline Lubrina, Eléa Richeux

An interactive installation exhibited at the MAC+ / Maison des Arts de Créteil during Festival EXIT (2016). Created during an artistic residency at MAC+ Créteil.

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Silky Way

2015
OpenFrameworksKinect

With Mehdi Cheraitia, Andréa Fernandez, Eléa Richeux, JingJie Yu

An interactive installation focused on the moment of touch between two people. Using Kinect and generative graphics projected on tulle, the piece visualizes and dramatizes the sensation of contact.

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Ode ao Banho I & II

2013
ProcessingKinect

With Ralph Antunes, Leonardo Barros

My first interactive installation, led from concept to final presentation. A video and interactive installation exploring the act of bathing through glitch aesthetics and Kinect-driven interaction, set up inside an actual bathroom. Created at the School of Fine Arts, Federal University of Minas Gerais (UFMG), Belo Horizonte, Brazil.

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