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2016-06

Malgranda — Virtual Theater with Crowd Simulation

A short pre-calculated virtual theater play in three acts, video-mapped onto a physical set. A crowd of tiny characters confronts absurd obstacles in a space inspired by Méliès, Buster Keaton, and Chaplin. The mapping plays with scale, integrating virtual characters into real objects for gags and trompe-l'œil effects. I handled crowd simulation, lighting, script, and artistic direction alongside Alexandre Gomez. Student project, Master's program, Arts et Technologies de l'Image, Université Paris 8.

Tools & Technologies

MiArmyAutodesk MayaVideo Mapping