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Case study in progress. Images and detailed write-up coming soon

2016

Malgranda: Virtual Theater with Crowd Simulation

Timeline2016
Client / ContextAcademic Project, Université Paris 8, Master's ATI
My RoleCo-director & Technical Artist. Crowd simulation (MiArmy/Maya), lighting, script, and artistic direction.
TeamCo-created with Alexandre Gomez. Student project, Master's program Arts et Technologies de l'Image (ATI), Université Paris 8.

Tools & Technologies

MiArmyAutodesk MayaVideo Mapping

A short pre-calculated virtual theater play in three acts, video-mapped onto a physical set. A crowd of tiny characters confronts absurd obstacles in a space inspired by Méliès, Buster Keaton, and Chaplin. Built in 3 weeks as part of coursework at Université Paris 8, the project combines 3D animation (Houdini crowd simulation), video projection mapping, and physical set design. The miniature physical theater becomes the screen for a projected narrative, blending real and virtual spatial layers.